Characters which you’ve met in previous adventures will remember you and what you did. Each playthrough, or adventure if you prefer, is not necessarily going to be different from the previous ones but the story of each one of them is intertwined. As soon you finish the game for the first time, which in my experience doesn’t take much more than half an hour, you’ll realize how everything works and how cohesive it feels. The game is designed from the ground up to be played through multiple times. I’m not saying it’s not good, just that is not memorable. On the other hand, even though when I’m playing the game I like the tune of the music playing on the background, outside of the game I can’t really recall how it is. As far as audio goes, the game has some really neat “homemade” sound effects, and by that I mean things you could just do at home using your mouth and a microphone. Still, I’m a fan of the visuals, and I think that they do a good job in evoking either a spooky setting or a rather more cheerful one. Personally, I find it hard to come into that conclusion, given the simplistic illustrations that, to me, evoke more of a medieval setting. Steam: Released Developer: Brain&Brain Publisher: Brain&Brain Genre: Folktale Release date: 29 September, 2016 Type: Single Playerīurly Men at Sea tells the story of three bearded sailors who set out to experience several folklore tales by adventuring into the Scandinavian sea, during the early period of the twentieth century. After all, Burly Men at Sea is a game about travelling and adventure. That to me not only represents the passion that was put into this game, but I’m also sure that these travels served as some sort of inspiration to enrich the creativity of the developers while developing the game. According to their website, they’ve worked on the game while travelling throughout the USA, and funded the development of the game by working part-time for the WWOOF. Do not waste your time even looking at Burly Men at Sea.Burly Men At Sea was made by the independent studio of Brain & Brain, a couple of two inspiring developers. They don't respect your time and it provides no fun nor even a hint of an engaging experience. They didn't care about anything in this product. They could have chosen literally any other sound effect to use and they did not. There was no reason for that to be there. Oh and there is a Chinese ethnic slur in it. It's dull, useless, and morally bankrupt. The endings, which are all the same, give you a code to go to their website to buy a book version of the crap you just played which is more expensive than the game itself. You spend more time waiting than playing or even reading. Its events have no wit, no charm, no humor. You can sort-of make choices, but they only have two outcomes and all lead to the same place within minutes. Small children and easily entertained adults might enjoy it's minimalist artstyle. It is total garbage and a complete and utter waste of humanity's time. Small children and easily entertained adults might This is not a game. For a game that costs much more on the Switch than it does on other platforms, that's a lack of respect for your buyers. The half-baked controls give me the suspicion that this game was converted in a hurry to jump on the Switch bandwagon, and the authors didn't even care to play through the conversion to test it with the different modes of control. There was one sequence in particular (the "green landmass" scene) where even after knowing what to do, I just couldn't make it work with the touch screen, which is supposed to be the main mode of interaction with the game. Combined with the limited interactivity, that makes for a very frustrating experience. In some scenes, the game just won't do what it's asked for. What convinced me to give it a very low score, however, are the terrible controls on the Switch. All of those shortcomings would make for a mediocre game. Worse of all, the text that accompanies the beautiful images is overwritten and dense with adverbs. The humour falls flat more often than not, and the branching story is just a series of disjointed encounters without a narrative arc. This lack of interactivity wouldn't be so damning if Burly Men worked as a piece of fiction–but for me, it doesn't. In some sequences, you're left wondering whether your commands are having any effect on the game at all. Burly Men is just barely interactive enough to call itself a "game". It has gorgeous, stylish graphics that I wouldn't mind hanging to my sitting room walls, a nice core idea, and beautifully quirky sound effects. It has gorgeous, stylish graphics that I wouldn't mind hanging to my Burly Men at Sea is a point-and-click choose-your-own-adventure game. Burly Men at Sea is a point-and-click choose-your-own-adventure game.
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